37 live action videos help teachers and young people to crack the art of creative coding.
An introduction to teaching coding in the classroom and an overview of the course.
Explanation of why it's so important to teach coding and how technology and coding affects today's society and the future.
The four-part method of the Kano course explained; Physical Computing, Simple Steps, Storytelling, Play & Exploration.
An explanation of what code is and where we can find it around us.
The education team at Kano explains how to teach coding through Play and Exploration.
The education team at Kano explains what a Student Driven classroom approach is and how to prepare for it.
The education team at Kano explains how to build up students' confidence and how to trouble shoot.
The education team at Kano explains what to do when students learn at different speeds.
The education team at Kano explains some of the challenges when managing time teaching coding.
The education team at Kano explains the importance of a paired or group environment.
The education team at Kano explains how to manage assessment in four steps; products, process, habits of learning and understanding.
The education team at Kano explains the importance of playing with the Technology, working with others and posing questions to your students and where to get help.
A short animation on what computational thinking is and how it's used in coding.
A presenter explains what an algorithm is and how sequencing of tasks is used in coding.
An explanation of sequencing and algorithm as a specific order of tasks to get the right result.
A presenter gives examples of sequencing within the Kano kit.
A presenter explains that loops are a set of instructions which are carried out repeatedly and how they are used in the coding classroom.
An animation on how to understand loops.
A presenter gives examples of loops within the Kano kit.
A presenter explains what variables are in coding and gives some examples.
An animation explaining variables in coding.
A presenter gives examples of variables within the Kano kit.
A presenter explains the use of conditionals within programming and how to teach it in the classroom.
An animation on conditions in coding and how they work.