Crayola Create to Learn Family Projects

Crayola Create to Learn Family Projects

38 fun and creative “at home” activities to enhance key Literacy, Numeracy and STEM skills. Organised by age level.

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Crayola Create to Learn Family Projects

38 Videos

  • Make It More or Less | Moved by Math

    Children are natural storytellers. When they draw, a window into their minds opens and you can see what they think and feel.

    In this activity, children aged 3-7 will create drawings of what they see outside their window. As they draw, you’ll help them form number sentences that use addition an...

  • Order it Again | Moved by Math

    Shapes, lines, sizes and patterns are all part of math – and art. When children connect what they have made to other big ideas, learning deepens.

    In this activity, children aged 3-7 will create characters with modelling clay, then put them in order in lots of different ways: first to last, sho...

  • Math and Me | Moved by Math

    When we use art to weave math into stories, we make it fun and memorable. In this activity, children aged 3-7 will use their imagination to create art that adds extra noses, eyes and maybe even animal features to people.

    Children will cut out features from one character and glue them onto othe...

  • Make Stories Shine | Writing Art

    The art that children create can inspire them to tell amazing stories. By creating their own stories, children begin to understand characters, themes and settings.

    In this activity, children aged 8-11 will design a new story around an image they’ve created.

  • All the Best Moves | STEAM for 21st Century Learners

    Children aged 3-7 can use the five STEAM disciplines – science, technology engineering, art, and math – to explore living and non-living things.

    In this activity, children will create a game focused on how things move. By combining seemingly unrelated ideas, children build creative thinking an...

  • Look Around | STEAM

    Observing and describing are important 21st century skills. Children compare things in the STEAM fields of science, technology, engineering, art and math.

    In this activity, children will make and play a “What Do I See?” game, then create an Opposites book of objects, actions or emotions.

  • Meet Me | Wrting Art

    Creating portraits helps children notice the similarities and differences between images of people. Portraits can be realistic or fantastical. But they all reveal something about the person.

    In this activity, children aged 8-11 will learn how to read portraits, then create self-portraits and p...

  • Colourful Days and Colourful Ways | Writing Art

    Looking at illustrations before reading the words in picture books helps children see that there are many different ways of telling stories.

    In this activity, children aged 8-11 will look at the pictures in a book, then retell the story as a puppet play. Imaginative tales help children underst...

  • Transportation Game | STEAM

    When children make the games they play, they connect ideas about people and places.

    In this activity, children aged 3-7 will design a Transportation Game. The game involves transporting products to the relevant destination. In this way, children learn how and why things move from place to place.

  • The Best of Me | Social & Emotional Learning

    Sharing stories about ourselves deepens understanding of social and emotional skills that influence relationships with others.

    In this activity, children aged 3-7 will create illustrations that show how they interact with others. Showing their best self in many situations helps children devel...

  • Everyone Has Feelings | Social & Emotional Learning

    Children build social and emotional skills by identifying what other people feel and recognising feelings in themselves.

    Thinking and talking about feelings is important. In this activity, children aged 3-7 will create a book that illustrates a variety of feelings.

  • Buddies Keep Me Company | Social & Emotional Learning

    Children learn more about emotions by seeing situations from others’ perspectives and by sharing experiences that are real or imaginary.

    In this activity, children aged 3-7 will create and trade travel buddies with members of their family. In this way, children will learn how to see situations...

  • Gifts of Kindness | Social & Emotional Learning

    Thinking about others helps us make caring decisions. Children learn about responsibility and kindness by focusing on what they can do to help others.

    In this activity, children aged 3-7 will sketch kindness gifts then wrap them in homemade wrapping paper that fits the theme of the notes insid...

  • Story Surprises | Reading Comprehension

    Stories spark listeners’ curiosity and help children aged 3-7 understand the difference between fiction and non-fiction. Children become engaged when they use their creative ideas to change familiar stories.

    In this activity, children will illustrate familiar stories, then modify those stories...

  • What Happened Next | Reading Comprehension

    Sequencing helps children understand the main idea of a story and how changing the order can change the meaning and outcome.

    In this activity, children aged 3-7 will illustrate a sequence of events in a story and organise them in ways that follow and then change the plot.

  • If I Was There | Reading Comprehension

    How do authors and illustrators weave information that they know into stories? Stories that are personally relevant help children understand the difference between fact and fiction.

    In this activity, children aged 3-7 will create figurines that represents themselves, then illustrate scenes fro...

  • Do You See What I Hear? | Reading Comprehension

    Understanding stories involves listening and visualising. In this activity, children aged 3-7 will create sketches based on a story they have heard or read.

    Children will then make connections between their story sketches and other personal experiences where people heard or saw things differe...

  • Foot Traffic | Numeracy

    People measure all types of things everyday: distances walked, sizes of clothing, quantities of food and time for cooking.

    In this activity, children aged 3-7 will trace their feet and cut them out to use as non-standard measurements, then create pictographs to represent the data they collect.

  • Late Arrivals | Reading Comprehension

    Addressing time in stories helps children understand how sequence impacts the narrative of any story – personal, real or imagined.

    In this activity, children aged 3-7 will create illustrations that reflect the beginning, middle and end of a story in order to understand time as a relative and ...

  • Animals Big and Small | STEAM

    Observing what is the same or different is an important skill for 21st century learners.

    In this activity, children aged 3-7 will design and play a hand-made card game. In doing so, they will build observation skills while learning about animal families.

  • Harvest Hunt | Moved by Math

    Drawing and sculpting helps children understand math ideas. In this activity, children aged 8-11 will learn about sorting and multiplying.

    Using modelling clay, pens and paper, they will create an imaginary garden full of 3D fruits and vegetables, then use their art to play math games.

  • Math Path | Moved by Math

    Art helps kids understand math ideas as they observe, talk about and sketch what they see. When students connect what they are learning in school to art experiences at home, it deepens understanding.

    In this activity, children aged 8-11 will sketch outdoors and use multiplication to turn thei...

  • Prices & Percentages | Moved by Math

    Combining art and math can help children understand prices, costs, nutritional and monetary value and make good choices.

    In this activity, children aged 8-11 will create a collage of images to help them understand the difference between what they want and what they need.

  • Parks and Playgrounds | STEAM

    Children are the designers of the future. Parks and public spaces give everyone opportunities to enjoy the outdoors.

    In this activity, children aged 3-7 will observe how people use public spaces, Then design parks and playgrounds that are attractive, fun and functional.

  • Dream Car | STEAM

    From self-driving cars to amphibian roadsters, vehicles are evolving to meet human needs. Design Thinking involves taking other people’s ideas onboard.

    In this activity, children aged 8-11 will use the IDEA Design Thinking Process to create innovative new vehicles. Children will Identify, Defi...

  • Weather or Not Game | STEAM

    Families need to be ready for whatever weather is coming and to help children prepare for the unexpected.

    In this activity, children aged 8-11 will design and play a game that helps them explore different types of weather. When children design an original game, they learn about weather, rule s...

  • Colorful World of Animals | Writing Art

    Nature and art can inspire children to tell amazing stories. Creating animal stories helps children understand the difference between fact and fiction.

    In this activity, children aged 8-11 will create an imaginary animal and build a story around it.

  • Write an Adventure | Writing Art

    Stories can spark children’s curiosity about the wider world and help them connect with the lives of other kids who live in different countries.

    In this activity, children aged 8-11 will create a travel journal from a personal perspective or by pretending to be an imaginary character.

  • The Future I See | Writing Art

    When children imagine the future, they visualise their hopes and dreams. Visualising what they want to be in the future helps children pave pathways to success.

    In this activity, children aged 8-11 will create magic mirrors and personal sculptures to explore the endless possibilities of the fu...

  • Change Poems | Writing Art

    Art and poetry can help reveal truths and build self-awareness. Poetry helps us explore our inner selves and see the self we show others.

    In this activity, children aged 8-11 will write poems that describe who they are and how people change over time.

  • STEAM In My World Game | STEAM

    Skills and mindsets that students cultivate today, including curiosity, imagination, open-mindedness, persistence and growth mindset, prepare them for STEAM careers.

    In this activity, children aged 12-14 and parents will work together to design a game that explores many paths to STEAM careers.

  • Hand Drawn Selfies | Writing Art

    Self-portraits are images that look outward and inward, revealing what we truly feel inside and displaying our personalities and interests.

    In this activity, children aged 8-11 will create a hand-drawn selfie to explore self-identity and use art to experiment with what represents the person th...

  • Celebrate and Honor | Writing Art

    Art and writing offer families opportunities to celebrate traditions and honour those who have made a difference. Stories about those who have come before us help young adults develop respect for their heritage.

    In this activity, children aged 8-11 will create a sculpture and write an accompa...

  • Visual Symbols | Moved by Math

    Visual symbols are everywhere, helping us find what we need, identify locations and communicate with others without relying on words.

    In this activity, children aged 12-14 will learn about the power of simple images by using shapes and lines to design original symbols that others can use.

  • Steps to Success | STEAM

    Making visual connections between the present and the future helps to open gateways and expand possibilities.

    Futurists predict that the majority of students will work in jobs that do not even exist today. In this activity, children aged 12-14 will imagine and sketch the jobs of the future. I...

  • Design Innovations | STEAM

    Designers and engineers create new products by identifying unmet needs, then defining, exploring and assessing solutions.

    In this activity, children aged 12-14 will use the IDEA Design Thinking Process to reimagine and improve items used every day at home, in school or the community.

  • Draw a Code | Moved by Math

    Ancient people drew symbols on cave walls to tell stories. Today, visual communication is everywhere.

    Children build their storytelling skills by exploring how other writer-artists work. In this activity, children aged 12-14 will create unique stories made only with pictures and symbols, creat...

  • Follow My Code | Moved by Math

    Math and art are at the core of technology and digital communication. Computer programmers often have to debug or revise their code if it doesn’t work as planned.

    In this activity, children aged 12-14 will create sculpted characters and draw visual codes that direct movements around a dance fl...

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